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Video Games are NOT reality.

Posted in Best of, Educational, General, News, Pop Culture, Video Games, Videos by MrAngry | January 5th, 2012 | 6 Responses |

Forza Motorsport 4

Why is it that just because people have played Gran Turismo or Forza Motorsports that they think this prepares them for the rigors of driving on a real race track? I recently had a conversation with a gentleman who swore up and down that his 1-minute 56-second simulated lap at Infineon Raceway on Forza Motorsport 4 would most likely translate to a 2-minute time if he were actually on the track. He explained to me that his car (daily driver) was a slightly modified 2009 BMW M3, the same car he was running in the game, but because it was in fact a game, that it would only result in a 4-second loss if he were to run it at the track in reality – does that make sense? After listening to him go on and on about his car, skill level and how fast he was, I inquired as to how many times he’d been to Infineon Raceway and or a real race track. The answer was an unsurprising “0”. Now, while video games can give you a little insight in regards to track layout, I’m hear to tell you that if you’ve never been to a racetrack before, you’d be screwed big time if you showed up and tried to run flat-out.

Click through for the video…

In short THIS:

Is not the same as THIS:

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6 Responses

  1. Pantelis says:

    Clarkson from Top Gear actually tried this. He practiced on a PS3 with Gran Turismo on Laguna Seca with a Honda NSX and then took the actual car to the actual track and tried it there as well. Suffice to say it didn’t really work out for him!

  2. djrosa says:

    there are two things that makes it impossible to learn a track and/or learn to race on a video game no matter how good they are they still lie about some things you can do i know for a fact that some things i rutinely do on some tracks on forza would give me a oneway ticket into a wall in real life and another thing in the video game you can drive on the ragged edge since there is no consequence for overstepping the bound. while if you tried the same thing in real life you would have som really messy underpants.

    now if you are a tallented driver with alot of experience you might be able to learn a track from a videogame but you will still need alot of training laps to learn how it looks irl

  3. T-pick says:

    How do you explain GT Academy ? They set up a video game competition and the winner is given the opportunity to become a real race car driver. They’re put through a short but intense trainning session and then sent to compete in a professional lemans series race. And if you look the previous winners, they’ve actual had some success.

    I’m not saying someone with no prior track experience could immediately have these kinds of results after just a few laps, but there is something to gain from these video games.

  4. Paul1963 says:

    I tend to think that if I went out on one of the real tracks in one of the cars I’ve driven in Forza 4, the results would be (1) slower lap times, (2) lower finishing positions, and (3) a LOT less damage on the car. No video-game controller can truly reproduce the seat-of-the-pants sensation of driving a real car. Squeezing that left trigger is nothing like pressing a live brake pedal and wiggling that toggle is nothing like feeling a real steering wheel that’s connected to a real suspension.

  5. ryanstoy says:

    Don’t think you have really made your point. Both videos *look* and *sound* the same. What you get IRL is the physicality of driving with the gut knowledge that your ass and your car are on the line. Video games have become so realistic that virtual skill *is* in fact translating into real skill in meat space, whether it’s young kids going into the military who are naturals the first time they pick up a real firearm or professional racecar drivers who use iRacing to practice for actual racing. That said, your virtual racer will face a learning curve if he ever puts his M3 on a real track.

  6. ryanstoy says:

    Also, a friend of mine made a very good point. The dude with the M3 is assuming that Forza 4 *exactly* replicates both Infineon and a BMW M3. In fact, this has not proven out, with the best Forza times not always matching or even coming close to the best real times. Also, what “assists” is Mr. M3 using in the game? ABS? Traction and Stability Control? Is he using a steering wheel? Is he shifting manually or relying on the game’s automatic shifting?