Back in the mid-70’s and early 80’s automotive video games consisted of two dots of different colors running around two green lines that constituted a racetrack. The mid-80’s saw 8-bit and 12-bit multicolored racing games like “Spy Hunter” and “Out Run“, games that were fun for back in the day, but were nothing like what we have now. In the mid-1990’s life-like physics started to get into the mix and that’s where everything changed. BeamNG is a small start-up company whose main focus is to develop a state of the art real time physics simulation engine utilizing soft body physics. Think doors denting and windshields shattering and you’ll get the idea. The following video not only shows us what they’ve been able to accomplish, but gives us an idea of what we’ll be looking at in the very near future.